Chen FengEmail
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DexHoldem: Playing Texas Hold'em with Dexterous Embodied System

Feng Chen*†, Tianzhe Chu*, Li Sun*, Pei Zhou*, Zhuxiu Xu, Shenghua Gao, Yuexiang Zhai, Yanchao Yang, Yi Ma

* Equal contribution; † Project leader.

arXiv2026Dexterous manipulation

Overview

DexHoldem is a real-world embodied-system benchmark that brings dexterous manipulation to the Texas Hold’em table. It evaluates how a robotic system combines tabletop execution, agentic perception, and decision routing on a ShadowHand/UR10e platform.

What we explore

  • Dexterous execution: card and chip manipulation, supported by 1,470 teleoperated demonstrations across 14 primitives.
  • Scene understanding: multi-view observations and 36 structured perception problems.
  • Closed-loop behavior: case studies connecting scene parsing, action routing, and dexterous policy execution.

My contribution

I co-proposed and led the project, built the data-collection infrastructure, maintained the hardware platform, and designed policy, perception, and system-level evaluations. I also benchmarked pretrained and from-scratch policy families, examining task completion, scene preservation, data scaling, and real-world failure modes.

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